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AR Core - With New Updates - Google I/O 2018 Second Day Updates

Three months ago, Google launched ARCore, Google’s platform for building augmented reality (AR) experiences. ARCore supports following platform.
  1. Android - Java
  2. Unity
  3. Unreal
  4. iOS


There are already hundreds of apps on the Google Play Store that are built on ARCore and help you see the world in a whole new way. Some of them are,
  1. Human Anatomy Atlas 2018: Complete 3D Human Body
  2. Magicplan
  3. Jenga AR
Yesterday in Google I/O (9th May 2018) the team ARCore introduced many new features in their SDK to build more stunning AR apps. And the announcements are,

1) AR all around you: ARCore now features Vertical Plane Detection which means you can place AR objects on more surfaces, like textured walls. This opens up new experiences like viewing artwork above your mantlepiece before buying it. And thanks to a capability called Augmented Images, you’ll be able to bring images to life just by pointing your phone at them—like seeing what’s inside a box without opening it.


2) Faster AR development: With Sceneform, Java developers can now build immersive, 3D apps without having to learn complicated APIs like OpenGL. They can use it to build AR apps from scratch as well as add AR features to existing ones. And it’s highly optimized for mobile.


*Developers can now start developing ARCore apps with all new features mentioned above. Click this link to start the development.

To watch the Google I/O 2018 conference on ARCore watch below videos.



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